Open frarees opened 12 years ago
Same problem here. Any progress?
Same problem +1!
if there all in the same atlas it will be almost random which is drawn first, the solution is to put them in separate atlases, copy the alpha shader, and edit the copy changing tag queue = transparent to tag queue = transparent + 1, then assign this new shader to the atlas you want drawn last
Try playing with the zIndex.
In the picture there are two UIBackgroundLayout (the actual background and the layout that contain those 6 buttons). The second layout (black box with orange stroke) contains 6 UIToggleButton. As you may see, there's a problem concerning alpha resolution. I'm using a material with the UIToolkit/Alpha Enabled shader. I've tried the three shaders UIToolkit provides, with no result.
Any ideas?