Open PapaWhiskey65 opened 12 years ago
turns out if you add the items as children BEFORE positioning, and then set scale (not localScale) on the master container, along with uncommenting the lines in UIObject.cs to apply clientTransform.localScale to width/height you get scaled sprites that respect positioning
Same problem here - could you tell the lines you which lines you edited?
make a background container add items, scrollers, sprites, buttons doesnt matter change the scale of the container most items will not be positioned correctly will debug it when i can,