Open ask-partnership opened 11 years ago
How are you creating the objects? And what types are you using?
I've never used different atlas for overlapping objects but it should work.
Use z-Index while generating objects via Script.
And Check also possible nesting of objects in your scene . We have a project with a bigger amount of Atlasses and it runs fine (with some tweeking ;)
Cheers Rischko
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Am 23.10.2013 um 16:27 schrieb Crushy notifications@github.com:
How are you creating the objects? And what types are you using?
I've never used different atlas for overlapping objects but it should work.
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Sorry for late reply, in the end I just created the background as a texture on a plane, due to pressing deadlines. I 'think' I have narrowed down the issue when using the addSprite method. It seems to be ok for UIButton.Create. I will verify this later. Thanks, Si.
:+1:
Hi. Im using multiple atlases and follow the instructions to add multiple objects each with their own TexturePacker sheets and UIToolkit scripts. All is working fine apart from one thing. If I try to add a background (its own atlas as it's big), it doesnt matter what 'layer' property I set on the script, the background always covers my other UI objects (buttons etc) so I can only see the background. I have tried changing layer, z-index, depth properties on the game object and background sprite to no avail. Can any one guide me on how I can send this sprite to the back?
Thanks Simon