oddgames / UIToolkit

Single draw call UI solution for Unity with multi resolution support and more.
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Unable to run demos #29

Closed rob7hunter closed 12 years ago

rob7hunter commented 12 years ago

I tried opening KitchenSink.unity in DemoScenes/ and got 4 warnings for "The referenced script on this behavior is missing."

Same for ColorPicker.unity.

prime31 commented 12 years ago

If you arent opening them with Unity Pro you may have to reconnect the prefabs. we will eventually get around to releasing unitypackages again once the next update is ready.

rob7hunter commented 12 years ago

I am using Unity Pro. Here's more precise steps. Downloaded the latest version as a zip file (b9aade8), unpack, navigate to Assets/DemoScenes/ColorPicker.unity and double-click.

Unity imports the assets, and then actually I get a bunch of errors/warnings (in my original report, I only reported what happened the second project I opened). Anyway, the errors/warnings look like this:

There are probably 50 items total.

prime31 commented 12 years ago

Hmmm, I am seeing this is well along with some Library paths not being writeable after import. I wonder if it's due to Unity version mismatches. In the meantime, I just added a unitypackage of the current release to the downloads section.

Mike

On Thu, Nov 3, 2011 at 12:39 PM, Rob Hunter reply@reply.github.com wrote:

I am using Unity Pro. Here's more precise steps. Downloaded the latest version as a zip file (b9aade8), unpack, navigate to Assets/DemoScenes/ColorPicker.unity and double-click.

Unity imports the assets, and then actually I get a bunch of errors/warnings (in my original report, that's actually what happens the 2nd time I import the project I think). Anyway, the errors/warnings look like this:

  • assets is missing its meta data file. Reimporting asset.
  • library/inputmanager.asset is missing its meta data file. Reimporting asset. ...
  • Failed to create cache directory for asset Assets

There are probably 50 items total.

On Thu, Nov 3, 2011 at 12:32 PM, Mike reply@reply.github.com wrote:

If you arent opening them with Unity Pro you may have to reconnect the prefabs. we will eventually get around to releasing unitypackages again once the next update is ready.


Reply to this email directly or view it on GitHub: https://github.com/prime31/UIToolkit/issues/29#issuecomment-2621916


Reply to this email directly or view it on GitHub: https://github.com/prime31/UIToolkit/issues/29#issuecomment-2622003

rob7hunter commented 12 years ago

Thanks, the unitypackage worked for me. Different versions sounds plausible. I'm on 3.4.2f2 fwiw, but I assume if that's the problem it's more about projects created with a different version.

prime31 commented 12 years ago

I am still in the process of downloading 3.4.2f2. I had to revert back to 3.4.1 due to the Android bug but it is supposedly fixed with the version that dropped yesterday.

Mike

On Thu, Nov 3, 2011 at 1:29 PM, Rob Hunter reply@reply.github.com wrote:

Thanks, the unitypackage worked for me. Different versions sounds plausible. I'm on 3.4.2f2 fwiw, but I assume if that's the problem it's more about projects created with a different version.


Reply to this email directly or view it on GitHub: https://github.com/prime31/UIToolkit/issues/29#issuecomment-2622635