oddgames / UIToolkit

Single draw call UI solution for Unity with multi resolution support and more.
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Making git repository Unity friendly(er) #49

Closed nsxdavid closed 12 years ago

nsxdavid commented 12 years ago

This repository contains a lot of binary files that it should not.

Here are the guidelines for using Unity with SCM:

http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html

Currently if I clone down this repo, it can be a bit of a mess to get it working. The primary problem is that there are various binary files in the Library folder that are causing the issues.

The .gitignore seems to be correct (I have to look closer) but never-the-less files are being tracked and thus flowing into the commits that should not.

I'd like to clean this up, but wanted to check first to make sure there wasn't some reason this wasn't already done as per the documentation.

prime31 commented 12 years ago

It technically should only have .asset database files from the Library folder. All else should be ignored based on the .gitignore file.

Mike

On Dec 3, 2011, at 1:13 PM, David Whatley reply@reply.github.com wrote:

This repository contains a lot of binary files that it should not.

Here are the guidelines for using Unity with SCM:

http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html

Currently if I clone down this repo, it can be a bit of a mess to get it working. The primary problem is that there are various binary files in the Library folder that are causing the issues.

The .gitignore seems to be correct (I have to look closer) but never-the-less files are being tracked and thus flowing into the commits that should not.

I'd like to clean this up, but wanted to check first to make sure there wasn't some reason this wasn't already done as per the documentation.


Reply to this email directly or view it on GitHub: https://github.com/prime31/UIToolkit/issues/49

nsxdavid commented 12 years ago

Yup, I've cleaned that up in my clone. Can't push directly. Do you favor I work in my own fork or in a branch off of this repo (and do pull requets from the branch?)

prime31 commented 12 years ago

I should probably add both of you guys to the main repo. You both know what your doing and know UIToolkits internals well. We can then just do standard feature branches and merge back to mainline when the branch is ready. I'll get on that as soon as I'm back to a computer.

Mike

On Dec 3, 2011, at 2:33 PM, David Whatley reply@reply.github.com wrote:

Yup, I've cleaned that up in my clone. Can't push directly. Do you favor I work in my own fork or in a branch off of this repo (and do pull requets from the branch?)


Reply to this email directly or view it on GitHub: https://github.com/prime31/UIToolkit/issues/49#issuecomment-3003582

nsxdavid commented 12 years ago

Sounds good.

nsxdavid commented 12 years ago

This has been merged into mainline