[ ] Add a DuckHunt.minPoints and DuckHunt.maxPoints which would give a random amount of points between those two values to the user that shoots the duck.
[ ] Add a endless mode that would make the hunt endless instead of the default 5 ducks per hunt. The endless mode would make the duck run away after a defined DuckHunt.maxWaitShoot
[ ] Add an option to add a tail to the duck and randomise the tail and body, which would be helpful to avoid people that create automatic triggers in their scripts to the automatically shoot ducks based in the duck body.
Below, there's an example of a eggdrop script that does such:
[11:49:00] <+Duckie> -.,.-°`'°-.,.-°`'° §_@< QUACK
[11:56:00] <+Duckie> -.,,.-°''°-.,,.-°''° §_ò{ QUAAAC
[12:15:01] <+Duckie> -.,.-°`'°-.,.-°`'° _^< KWACK
[12:26:00] <+Duckie> .,,.°'`'°.,,.°'`'° §_Ø< KAACK
Cheers!
Edit: added a better explanation to the endless game mode
DuckHunt.minPoints
andDuckHunt.maxPoints
which would give a random amount of points between those two values to the user that shoots the duck.endless
mode that would make the hunt endless instead of the default 5 ducks per hunt. Theendless
mode would make the duck run away after a definedDuckHunt.maxWaitShoot
tail
to the duck and randomise thetail
andbody
, which would be helpful to avoid people that create automatic triggers in their scripts to the automatically shoot ducks based in theduck body
. Below, there's an example of a eggdrop script that does such: [11:49:00] <+Duckie> -.,.-°`'°-.,.-°`'° §_@< QUACK [11:56:00] <+Duckie> -.,,.-°''°-.,,.-°''° §_ò{ QUAAAC [12:15:01] <+Duckie> -.,.-°`'°-.,.-°`'° _^< KWACK [12:26:00] <+Duckie> .,,.°'`'°.,,.°'`'° §_Ø< KAACKCheers!
Edit: added a better explanation to the
endless
game mode