I am working on a fantasy console where its emulator is based on RISC-V architecture. I would like to allow people to use Odin to code games for it, but I noticed there is no support for riscv64 yet.
So this is a request to support riscv64 at some point in the future.
When trying to build using a RISC-V 64 Docker shell with QEMU emulator, the build fails with:
In file included from src/main.cpp:2:
In file included from src/common.cpp:19:
src/gb/gb.h:144:3: error: Unknown CPU Type
144 | #error Unknown CPU Type
| ^
src/gb/gb.h:6225:2: error: "gb_rdtsc not supported"
6225 | #error "gb_rdtsc not supported"
| ^
In file included from src/main.cpp:2:
In file included from src/common.cpp:63:
src/threading.cpp:517:2: error: Unknown architecture
517 | #error Unknown architecture
| ^
3 errors generated.
In file included from src/libtommath.cpp:99:
src/libtommath/mp_set_double.c:44:6: warning: "mp_set_double implementation is only available on platforms with IEEE754 floating point format" [-W#warnings]
44 | # warning "mp_set_double implementation is only available on platforms with IEEE754 floating point format"
| ^
1 warning generated.
If someone wants to support RISCV64, they will have to do it themselves and then make a PR. The other PR was closed for loads of reasons which I don't want to get into right now.
I am working on a fantasy console where its emulator is based on RISC-V architecture. I would like to allow people to use Odin to code games for it, but I noticed there is no support for
riscv64
yet.I saw that there was a PR about this at https://github.com/odin-lang/Odin/pull/743 but it was closed.
So this is a request to support riscv64 at some point in the future.
When trying to build using a RISC-V 64 Docker shell with QEMU emulator, the build fails with: