Closed karl-zylinski closed 3 weeks ago
With rl.SetShaderValue you should be able to use other values than the ShaderLocationIndex enum, that enum is only for built in things in raylib. Added #any_int on those procs so you can pass both int and also a ShaderLocationIndex.
rl.SetShaderValue
ShaderLocationIndex
With
rl.SetShaderValue
you should be able to use other values than theShaderLocationIndex
enum, that enum is only for built in things in raylib. Added #any_int on those procs so you can pass both int and also a ShaderLocationIndex.