Open Hexality opened 2 years ago
(these lua files and sheet got exported using trial version of texturepacker with sucks)
Here, try the code block at the very bottom. Remember though, if 'trimmed' is not checked, remove these lines.
sourceX = {{spriteSourceSize.x}},
sourceY = {{spriteSourceSize.y}},
sourceWidth = {{spriteSourceSize.w}},
sourceHeight = {{spriteSourceSize.h}},
I cannot get...
{{#trimmed}}
"data in here"
{{/trimmed}}
...to act as "logic" though it is checked if true or false. :(
These lines are just here to produce the names. I cannot get any index numbers to print to save my life. I guess that data is not passed in the "rects" prop. :( But they can be adjusted after all data is printed.
SheetInfo.frameIndex =
{
{{#rects}}
["{{name}}"] = 1,
{{/rects}}
}
If trim is checked then leave as is. Also, don't forget the check the box "Remove file ext".
Actual code to use in the "custom" export format window.
local SheetInfo = {}
SheetInfo.sheet =
{
frames = {
{{#rects}}
{
-- {{{name}}}
sourceX = {{spriteSourceSize.x}},
sourceY = {{spriteSourceSize.y}},
sourceWidth = {{spriteSourceSize.w}},
sourceHeight = {{spriteSourceSize.h}},
x = {{frame.x}},
y = {{frame.y}},
width = {{frame.w}},
height = {{frame.h}},
},
{{/rects}}
},
sheetContentWidth = {{config.imageWidth}},
sheetContentHeight = {{config.imageHeight}}
}
SheetInfo.frameIndex =
{
{{#rects}}
["{{name}}"] = 1,
{{/rects}}
}
function SheetInfo:getSheet()
return self.sheet;
end
function SheetInfo:getFrameIndex(name)
return self.frameIndex[name];
end
return SheetInfo
Export sheet options information as a importable (local name = require("animation") lua file.