Closed justinlange closed 11 years ago
Which kinect device do you have? As the readme states (https://github.com/ofTheo/ofxKinect#note-does-not-currently-support-kinect4windows-hardware), ofxKinect does not currently support non-Xbox 360 branded kinect models.
I'm working on that today, so please check back in this issue: #94
Xbox 360. It worked fine using ofxKinect and 10.7.5.
ofxKinect has worked fine in 10.8.3 and 10.8.4 for me on two testing machines with many different xbox 360 kinects. Neither machine have multiple graphics switching ...
May I ask, were either of those machines MacBook Pro Retina models? In my case, I have not been able to get ofxKinect to run properly on a Macbook Pro Retina running either 10.8.3 or 10.8.4, while I was able to get it to run fine on a non-retina Macbook Pro running 10.7.5 (Just trying to narrow down what might be the issue!)
2009 MacBook Pro 13 and 2010 iMac
ofxKinect development has now moved to the OF core. Please test again with the OF 0.8.0 release which now includes ofxKinect and log any further issues to the main OpenFrameworks repo.
USB communication seems fine -- can control Kinect servo & change LED status. Tried running of0071, 0073 and 0074, each with matching ofxKinect version, as well as using an earlier deployment targets in xcode.using 10.6 and 10.7 sdks.
I suspect that this is an issue with integrated/dedicated graphics switching in 10.8.3, not with ofxKinect, but wanted to report my issue here anyway! I'll post back if/when I'm able to resolve it.
If this is not the right place to post this kind of information, please let me know! Thanks. Screenshot below.