ofTheo / ofxKinect

legacy openFrameworks wrapper for the xbox kinect (OF pre-0.8.0+ only) - ofxKinect is now included and is being maintained in OF releases
MIT License
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world coordinate values have inverted depth #33

Closed kylemcdonald closed 12 years ago

kylemcdonald commented 13 years ago

everything is mirrored.

ofTheo commented 13 years ago

is this related to https://github.com/ofTheo/ofxKinect/issues#issue/34 ?

kylemcdonald commented 13 years ago

i don't think the inverted world coordinates are related to the wrong calibrated color.

the inverted world coordinates have more to do with the coordinate system of OF i think. i spoke to arturo about this and it might take a bit to figure this bug out as it's not clear exactly where the best place to 'fix' it is.

ofTheo commented 13 years ago

ahh - so it is between the negative Z values for distance from OpenGL camera vs positive values for distance from kinect camera?

kylemcdonald commented 13 years ago

yeah exactly. i think the way it's rendered when it's a point cloud has more to do with coordinate systems and handedness (or negative/positive z, depending on how you look at it). i ran into this all the time when we were exporting/importing things from janus machine + its predecessors...

danomatika commented 13 years ago

Is this still a bug?