Closed kylemcdonald closed 12 years ago
is this related to https://github.com/ofTheo/ofxKinect/issues#issue/34 ?
i don't think the inverted world coordinates are related to the wrong calibrated color.
the inverted world coordinates have more to do with the coordinate system of OF i think. i spoke to arturo about this and it might take a bit to figure this bug out as it's not clear exactly where the best place to 'fix' it is.
ahh - so it is between the negative Z values for distance from OpenGL camera vs positive values for distance from kinect camera?
yeah exactly. i think the way it's rendered when it's a point cloud has more to do with coordinate systems and handedness (or negative/positive z, depending on how you look at it). i ran into this all the time when we were exporting/importing things from janus machine + its predecessors...
Is this still a bug?
everything is mirrored.