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[Suggestion] Adjust Date of Mission to provide bright Moonlight #1044

Closed OverlordZorn closed 4 years ago

OverlordZorn commented 4 years ago

Version: General

Mods: General

Environment: General

Adjust Date of Mission to provide bright Moonlight to encurage more night-time gameplay, even during the early stage of the campaign.

If the Scenario is sopposed to be in another year i advise to use debug console: utils 3 and figure out a sufficient date.

List provided by Lazejun:

Altis
        year=2035;
        month=6;
        day=10;
        hour=10;
        minute=0;
Anizay
        year=2035;
        month=6;
        day=10;
        hour=10;
        minute=0;
Chernarus
        year=2035;
        month=7;
        day=11;
        hour=10;
        minute=0;
Chernarus Winter //Full moon but few Daylight cause of Winter
        year=2035;
        month=1;
        day=10;
        hour=10;
        minute=0;
Kunduz
        year=2035;
        month=7;
        day=11;
        hour=10;
        minute=0;
Livonia
        year=2035;
        month=6;
        day=10;
        hour=10;
        minute=0;
Malden
        year=2035;
        month=6;
        day=10;
        hour=10;
        minute=0;
Stratis
        year=2035;
        month=6;
        day=10;
        hour=10;
        minute=0;
Tembelan
        year=2035;
        month=6;
        day=10;
        hour=10;
        minute=0;
Tanoa
        year=2035;
        minute=0;
        month=1;
        day=10;
        hour=10;

Virolathi
         year=2035;
        month=6;
        day=10;
        hour=10;
        minute=0;

Sahrani
         year=2035;
        month=6;
        day=10;
        hour=10;
        minute=0;
Takistan

        year=2035;
        month=6;
        day=10;
        hour=10;
        minute=0;
CalebSerafin commented 4 years ago

Maybe add a param switch to {use that list} or {use darkness my old friend}. Yes, I know the params are getting a bit cluttered.

jaj22 commented 4 years ago

Intending to implement this as part of my initZones refactor, which is probably my next significant project after 2.2.2. Arguably important enough to hack in as a short-term thing.

Don't see a need for a parameter. I'm not indulging the (possibly imaginary) sadists who like Arma pitch-black. It's not even realistic: It literally renders every scenery pixel as 0,0,0.

Bob-Murphy commented 4 years ago

Adapted and implemented for the 12 maps we have.