official-antistasi-community / A3-Antistasi

Antistasi Community Version - work in progress - Discord https://discord.com/invite/TYDwCRKnKX
https://antistasi.de
Other
226 stars 156 forks source link

[Feature Request]: City supply missions #158

Open wurzel0701 opened 5 years ago

wurzel0701 commented 5 years ago

Spoffy told me, you would want to integrate that into 1.4. There are a few question, which should be discussed before.

The basic feature is that cities get a Food/Water/Fuel value, which are not only displayed on the map, but have an impact on the gameplay. If food or water is low, the city will lose support of their current owners, while a low fuel value will result in civ cars having no fuel.

There are currently two systems implemented:

Which system do you think is better suitable for the mission, or if you want some kind of hybrid system or don't want it like this at all?

Bob-Murphy commented 5 years ago

I personally think that the Wurzel System is generally more interesting (if you only compare them 1vs1) and could even add more variety to the gameplay. Not only can the rebels get the supplies from the flag but they also have convoys they can ambush. I also likes the Stef system in which the rebells have to gather supplies rather than just get them from the flag, but the crate being in a warehouse being protected by basically the same amount of AI in the same formation is too predictable and can be done too easily.

Therefore some kind of combination would most likely the most interesting one.

wurzel0701 commented 5 years ago

Well, some kind of mix is possible, maybe even storing boxes in the garage (with a limit like 5) so this is automatically filled over time, and you can store found boxes there too

Bob-Murphy commented 5 years ago

Hmm, not a bad idea. As an idea regarding the spawning, could we not make supply boxes also spawn in larger targets like airports? That could give you a nice incentive for a hit-and-run on an airfield.

wurzel0701 commented 5 years ago

I would prefer factories, as it would make more sense to find supplies in factories, but airfields are possible too. Propably needs some kind of shelter, which should be spawned in on a specific position

wurzel0701 commented 5 years ago

Will most likely not do this in the next time, so if anybody wants to integrate the existing files, contact me on discord

Bob-Murphy commented 4 years ago

This needs to be properly talked about in a meeting. Until this has happened I will move it to the "future" milestone.

wurzel0701 commented 4 years ago

Stalled, as I have no idea how to do them so that everybody is happy