Open wurzel0701 opened 5 years ago
I personally think that the Wurzel System is generally more interesting (if you only compare them 1vs1) and could even add more variety to the gameplay. Not only can the rebels get the supplies from the flag but they also have convoys they can ambush. I also likes the Stef system in which the rebells have to gather supplies rather than just get them from the flag, but the crate being in a warehouse being protected by basically the same amount of AI in the same formation is too predictable and can be done too easily.
Therefore some kind of combination would most likely the most interesting one.
Well, some kind of mix is possible, maybe even storing boxes in the garage (with a limit like 5) so this is automatically filled over time, and you can store found boxes there too
Hmm, not a bad idea. As an idea regarding the spawning, could we not make supply boxes also spawn in larger targets like airports? That could give you a nice incentive for a hit-and-run on an airfield.
I would prefer factories, as it would make more sense to find supplies in factories, but airfields are possible too. Propably needs some kind of shelter, which should be spawned in on a specific position
Will most likely not do this in the next time, so if anybody wants to integrate the existing files, contact me on discord
This needs to be properly talked about in a meeting. Until this has happened I will move it to the "future" milestone.
Stalled, as I have no idea how to do them so that everybody is happy
Spoffy told me, you would want to integrate that into 1.4. There are a few question, which should be discussed before.
The basic feature is that cities get a Food/Water/Fuel value, which are not only displayed on the map, but have an impact on the gameplay. If food or water is low, the city will lose support of their current owners, while a low fuel value will result in civ cars having no fuel.
There are currently two systems implemented:
The Stef system: Every City has three states regarding the three goods, which are Critical, Low and Good. Once every ten minutes one city drops one of these values one tier down and a crate to revert this drop is spawned somewhere. Once you captured the crate, you are free to bring them wherever you want to and up the tier of a value there and gain city support.
The Wurzel system: Every City has three storage and capacity values looking like this: 2500/2500. Every ten minutes every city reduces the storage value based on alive city inhabitants and a random usage factor ( 0.1 to 5). Everyone is able to pull crates from the flag, but just one of a type (food/water/fuel) in ten minutes. You are free to drop of the crate wherever you want, increasing the storage value by 1000 of the city and type. Every city out of the mission radius is filled up automatically. Every city in the mission radius will be supplied by the occupants with convoys, which can be ambushed to gather the crates (Unfinished). Every delivered crates yields support points for the delivering side.
Which system do you think is better suitable for the mission, or if you want some kind of hybrid system or don't want it like this at all?