official-antistasi-community / A3-Antistasi

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[Feature Request]: Ability to "Construct" military vehicles with conditions #2568

Open Keaft opened 1 year ago

Keaft commented 1 year ago

Related problem

Progression in the late game

Proposed feature

Stealing vehicles as a rebellion force is certainly fun in it's own right. However, in my opinion the description of the Antistasi experience is progression from small rag tag group into a conquering military force.

That progression is seriously such an incredible experience of clawing and fighting for resources. I'd be surprised if someone hasn't recommended the ability to purchase military vehicles, but I don't think that's the solution that fits with the style of Antistasi.

I propose that what would best fit the theme, is to introduce the idea of a caravan system of resources>factory>purchase/construct military vehicles with "parts" as a kind of resource.

Once your team has control over a resource and factory base a caravan event will occasionally leave from resources to a factory which the players will have to defend in order to increase the "parts" resource which can then be spent (with money as well) manufacturing the military vehicles. Land vehicles could be "purchased" at a factory, and air at an air field.

This provides several vectors of defense needed, as well as the ability to balance through resource management, to actually require the need to continue fighting for what you have.

Alternative solutions

No response

Additional context

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Keaft commented 1 year ago

Additionally this could be the basis for an offensive mission too with something to the effect of "Disrupt enemy supply lines" if you have the radio towers to intercept that communication. Failing to disrupt will increase enemy resources and with enough failures the enemy will have better armor to defend against your teams next attack. Secondarily offer a Steal or Destroy Armor Mission #1183