Closed jaj22 closed 1 month ago
Added an additional location spend cap which kicks in when only a small proportion of rebel players are attacking a location. This is fairly conservative: Using more than 25% of players on an outpost, or bringing any significant high command or vehicle support will likely revert to the standard location cap. Soloing an outpost on a 20-player server will still draw 26% of enemy resources.
The flag-capture response is unchanged at 60% of the location spend cap, partly for technical reasons, so if a small group managed to clear an outpost then they're relatively likely to get a flag-capture response.
What type of PR is this.
What have you changed and why?
Prevented support responses purely for mine/IED kills. This hopefully won't change any other case. Suppressed sniping will also generate a knowsAbout value of 1.5, but if the sniper still has LoS this seems to increase slightly. With a suppressed MXM at 700m I saw values around 1.99 after the second shot.
Flattened out the response ramp, so that maximum support responses at a location will only occur once the local troops are at serious risk of being eliminated.
Example for 40 friendly units, 10 equivalent enemy units (players are worth three AI units): Old: Minimum response at 10 kills, maximum response at 18 kills New: Minimum response at 12 kills, maximum response at 27 kills
Please specify which Issue this PR Resolves.
closes #3384 closes #3385
Please verify the following and ensure all checks are completed.
Is further testing or are further changes required?
How can the changes be tested?
Make sure debug logging is enabled and watch the support calls and maxDefenceSpend logs.