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[bug] Weird pull vehicle from garage glitch #457

Closed Bob-Murphy closed 5 years ago

Bob-Murphy commented 5 years ago

https://youtu.be/-0YBpoYuYok

[23:38] Burbonizer: this is what is happening [23:38] Burbonizer: this is the first time i have really run Antistasi and this bug i frustrating [00:19] Bob Murphy: Spoffy Please take a look at the video above Burbonizer Could you please send the corresponding RPT via DM? [00:21] Burbonizer: i will have to run the same test again asi dont have logs running [00:23] poweredbypot: what the actual fuck [00:23] Burbonizer: and for the test i will be placing a vehicle down via zeus to save me going to hunt for one [00:23] poweredbypot: you can also do player setVariable ["moneyX",1000,true] and global execute from console [00:23] poweredbypot: so you can just buy one [00:24] Bob Murphy: Please don't do the vehicle spawning with the next test. Go into Zeus and just move a spawned vehicle over to base. [00:35] Bob Murphy: 23:25:24 "BURBONIZER/BIS_fnc_log: [module] Ares_fnc_ZeusVisibility (1003.01 ms)" 23:25:46 "BURBONIZER/BIS_fnc_log: [BIS_fnc_curatorObjectEdited] [42,[L Zeus:1,21983f50080# 1696136: hatchback_01_f.p3d REMOTE]]" 23:25:54 "BURBONIZER/BIS_fnc_log: [module] Ares_fnc_PlayerTeleport (1007 ms)" 23:26:29 Cannot create non-ai vehicle , hmmmm [00:37] Bob Murphy: have you ever tried another car? I just wonder because the full class normally is C_Hatchback_01F and the "C" is missing. Of course it could be that it's for some reason not stated completely. [00:41] Spoffy: Huh. Neat bug. [00:41] Bob Murphy: Spoffy the four lines i posted above is all what is in the rpt [00:42] Spoffy: Will look into it. [00:42] Spoffy: But can you confirm if it happens with other vehicles Burbonizer ? [00:42] Spoffy: Can you open me an issue actually Bob Murphy so I don't forget? :) [00:42] Bob Murphy: aye [00:43] Burbonizer: i tried it with the hatchback and a truck, open and covered. [00:43] Burbonizer: just wont spawn [00:43] Burbonizer: but.... [00:43] Burbonizer: if i try the same thing in the editor it seems to work

Bob-Murphy commented 5 years ago

Second test

23:58:54 "BURBONIZER/BIS_fnc_log: [BIS_fnc_curatorObjectEdited] [42,[L Zeus:1,28fbdbe6040# 1696090: truck_02_transport_f.p3d REMOTE]]" 23:58:58 Client: Network message 1048 (update info 364eb428) is pending 23:59:03 Client: Network message 1147 (update info 364eb428) is pending 23:59:08 "BURBONIZER/BIS_fnc_log: [BIS_fnc_curatorObjectEdited] [42,[L Zeus:1,28fbdbe6040# 1696090: truck_02_transport_f.p3d REMOTE]]" 23:59:08 Client: Network message 125d (update info 691335a8) is pending 23:59:11 "BURBONIZER/BIS_fnc_log: [module] Ares_fnc_PlayerTeleport (1008 ms)" 23:59:12 a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape 23:59:13 Client: Network message 13ad (update info 691335a8) is pending 23:59:15 "BURBONIZER/BIS_fnc_log: [module] Ares_fnc_ZeusVisibility (1007 ms)" 23:59:18 Client: Network message 14d7 (update info 691335a8) is pending 23:59:23 Client: Network message 1636 (update info 691335a8) is pending 23:59:28 Client: Network message 171c (update info 691335a8) is pending 23:59:33 Client: Network message 17f2 (update info 691335a8) is pending 23:59:38 Client: Network message 1908 (update info 282e2828) is pending 23:59:43 Client: Network message 1a0d (update info 282e2828) is pending 23:59:44 Cannot create non-ai vehicle ,

nirousseau commented 5 years ago

i am also facing the same issue (maybe it is the very last update that broke things ?)

hypertexthero commented 5 years ago

Also seeing what I think may be the same issue, but it happens when attempting to purchase a quadbike in the beginning of the Malden Beta campaign. I don’t see the vehicle at all when the "hover cursor to place vehicle" message appears no matter where I point the cursor.

Spoffy commented 5 years ago

Thanks for all the reports guys, keep them coming if there's any more to add! I'll try and get this fixed in the next release.

Burbonizer commented 5 years ago

Do you think this could be due to the latest Arma release Spoffy? I have ran antistasi before, just to try it, and everything worked fine. This was about 1 month ago.

Spoffy commented 5 years ago

Could be, I've never seen this bug before, and I'm having difficulty replicating it. Are you running on a dedicated server or LAN Host? And are you running 2.1 or 2.2?

Spoffy commented 5 years ago

@hypertexthero @nirousseau Can you please link me to the version of Antistasi you're using?

nirousseau commented 5 years ago

Yes,

Hosted on a Linux Dedicated Server (latest Arma 3 Update) along with the following mods :

The mission is A3-Antistasi-2_1_2-Altis.Altis.pbo downloaded from the last github release.

Spoffy commented 5 years ago

Fantastic, thanks!

Spoffy commented 5 years ago

Found the cause of this, thanks to @Burbonizer for all their help in allowing me access to their server to replicate the issue.

The cause is that essentially, createVehicleLocal doesn't work in Multiplayer, unless a specific parameter is set (that was enabled by default up until 1.96).

Bohemia are testing a hotfix that restores the old behaviour: https://forums.bohemia.net/forums/topic/183855-release-candidate-branch-announcements/?page=2&tab=comments#comment-3384782

Original changelog: Changed: createVehicleLocal was restricted in multiplayer - enterable vehicles, shots, explosions and similar are no longer possible to spawn (the old behavior can be turned on via "unsafeCVL=1" in the description.ext or server's config)

TL;DR Sit tight, wait for the hotfix. Bohemia fucked up.

nirousseau commented 5 years ago

top ! :)