Open Spoffy opened 4 years ago
fn_shouldReinforce's logic for deciding when to send units, and how many, is pretty janky. There's hacks in place for edge conditions.
Do a pass over the logic, tidy it up, and ensure there's no weird edge cases.
See #544 for more information.
Will rework this for 2.4, but it will take some time until i get there
Fixed with #1013 but never merged
fn_shouldReinforce's logic for deciding when to send units, and how many, is pretty janky. There's hacks in place for edge conditions.
Do a pass over the logic, tidy it up, and ensure there's no weird edge cases.
See #544 for more information.