The mouse flowmap example only shows the potential of Flowmap with regards to mouse movements.
Is it possible to have it so that a texture is used to perpetually cause movement?
Like generating a texture with Flow Map Painter and then using it to create continuous movement over the original texture with no mouse involved?
Maybe I need to pass in the moving texture values in place of uMouse to move the texture? Can someone please point me in the right direction?
The mouse flowmap example only shows the potential of Flowmap with regards to mouse movements. Is it possible to have it so that a texture is used to perpetually cause movement?
Like generating a texture with Flow Map Painter and then using it to create continuous movement over the original texture with no mouse involved?
Maybe I need to pass in the moving texture values in place of uMouse to move the texture? Can someone please point me in the right direction?
Thanks.