Closed ogallagher closed 4 years ago
The about page still needs my contact card and some images.
I should widen the scope of the site a little bit, encouraging a broader definition of literature to encompass visual art, lyrics, etc. this would mean changing a few words in the mission statement, contribution explanation, and the explanation in the about page.
As per the new mission statement:
To publish literary and visual artwork in a new, accessible, and fun medium for the benefit of authors, readers, and gamers alike.
The mission statement is updated, as well as my contact card and the addition of some demo textile screenshots as About page images. Next up (and possibly last up) is to change the contribution (both in About and Contribute pages) and how-its-made sections to match the broader scope and include art like visual and lyrical.
The About and Contribute pages should now be updated to implicitly expect more types of artwork.
Fill in the main content, as well as my own contact card for the right column. The main column will be broken into a number of different secions:
Textiles
You may find yourself wondering, What do textiles have to do with any of this? Well, while the rest of the world uses this word to refer to fabrics, we’ve repurposed it to refer to our new kind of puzzle. A textile consists of a dense patchwork of free-form text as a background, obscured by an opaque cover, and the player/solver/reader can see through the cover via specifically shaped windows. The player moves those shape windows around until each is looking at its corresponding hidden text. Once all the shapes are placed correctly, the textile is solved!
The ways in which one can arrive at the solution are multiple: the shapes together will often reveal some sort of image or scene, and each shape will contain within it a selection of text that matches in some way (by subject matter, symbol, imagery, etc).
The Big Ideas
I’ve felt one of the principle struggles of literature in recent years has been a war waged against new forms of communication and entertainment: photography, movies, television, social media, video games. Each one has offered something new and exciting that simple text has had to compete with. A picture is worth 1000 words, after all. Movies are worth thousands of pictures (not to mention the audio). Social media incorporates multimedia presentation and instant connection. Video games add interaction and the infinity of virtual space.
This has not been strictly a losing battle for literature, however. There are countless ways that artists of letters– authors, journalists, screen writers, poets, song writers– have combated their rival art forms, and have found means of adapting to fit in with new media. The Textiles Journal is but one of these. With this journal we are attempting to create a new medium for literature, taking cues from its rivals: it’s available online, it’s both textual and visual, and it’s interactive.
So, depending on how you see it, one might even call us revolutionary.
Participating
This is still a newborn project with few visitors, few registered accounts, few contributors, a tiny team, missing features, errors,... you get the picture. That said, we’d like all the help we can get! If you’re interested in the site, register an account with us. If you are a writer and are looking for somewhere to share, look no further; see the Contribute page for more details. If you’re up for the challenge you can even send us a whole textile to publish! See How it’s Made for how to do so. If you’re knowledgable in web development and would like to test/review/debug/improve the source, visit the Github page.
The basic takeaway is: if you want to get involved in some way, please do!
How it’s Made
Our methodology for creating a new textile is fairly low-tech and requires no software or equipment purchases. If you’re interested, give it a go yourself and send us the result to contact@textilesjournal.org!
Literature content
To start you need some text fragments. There are essentially no rules here, though it can’t bee too long since it’ll all need to fit inside the space of the textile. It can be from a single work, or from multiple. A work is a source text that the textile will use, and a fragment is an excerpt that is found verbatim in the textile. Make sure you’re allowed to use the work(s), of course. Keep track of what gets used in the textile so that we can publish it with references to included works.
Shapes
Next you need some shapes (by the way, steps (1) and (2) can be done simultaneously or in reverse order, too. Not all songs are lyrics with music added after, or all music with lyrics added after). Each shape will act as a piece in the puzzle, and as a window to view the text behind it. The shapes should in some way relate to the text where they belong.
Composition
Before you can put it all together together, here are some questions to think about. How do the shapes relate to each other? Where should they go? Also, what will go between the shapes? A good textile will probably not just have white space between each area where a shape goes.
Execute
It’s finally time to create something. There is more than one way to do this step, but I'll describe our specific method here.
usage to convert image.png to image.svg: $vectorize_img image png;
set input file, filetype, and destination directory
if [[ -z $1 ]] then echo 'Error arg1: no input filename included' exit 1 else if [[ -z $2 ]] then echo 'Error arg2: no input filetype included' exit 2 fi fi
img=$1 ext=$2
convert to bitmap image
ffmpeg -i ${img}.${ext} ${img}.bmp
vectorize
customize blacklevel to set threshold for vectorization
potrace --svg --progress --blacklevel 0.5 ${img}.bmp
see results
open ${img}.svg -a /Applications/Safari.app