ogoguel / realtimehand

Realtime Hand Tracking Unity Package
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Feature request #6

Open ShonubiSamuel opened 3 months ago

ShonubiSamuel commented 3 months ago

Is possible to track two hands at the same time

ogoguel commented 3 months ago

It is possible, but requires a bit of change in the low level code to remove the maximumHandCount limitation, and update the protocol to return information for multiple hands.

ShonubiSamuel commented 3 months ago

Oh wow, thanks for the quick response!

Learning the low-level code sounds a bit daunting 😩. I'm working on a project presentation, and this feature would be incredibly helpful. Would it be possible to consider this as a feature request from your team? It would make a huge difference!

Thank you so much!

ShonubiSamuel commented 3 weeks ago

Good afternoon,

Thank you once again for your previous response; I truly appreciate your help. I successfully implemented a hand-tracking system for two hands, though I used a different solution. However, your repository was incredibly valuable, especially for calculating depth using GetHumanDistanceFromEnvironment.

My next challenge is simulating reflections on the hand. Simply casting a light near the hand doesn't enhance the experience. I followed your breakdown on estimating normals and managed to estimate the normal of my hand, but I realized that my approach was essentially post-processing and that the estimated normal isn't usable.

Could you provide guidance or a reference on how to simulate reflections on the hand effectively?

Here is this normal I estimated: ![Uploading IMG_1828.png…]()

Thank you for your time and assistance.