Previously only the latest github release was checked for assets matching the given game track. If nothing was found, too bad.
In cases where a bad upload happened, or separate releases are made for classic and retail rather than bundled into the same release, this would cause odd behaviour.
Now it will go down the list of available releases looking for a release matching the given game track and use the first it finds.
Previously only the latest github release was checked for assets matching the given game track. If nothing was found, too bad.
In cases where a bad upload happened, or separate releases are made for classic and retail rather than bundled into the same release, this would cause odd behaviour.
Now it will go down the list of available releases looking for a release matching the given game track and use the first it finds.