Closed rhys-vdw closed 7 months ago
Scratch that, you'll need to restore this:
The GUID will be returned as 0 if invalid, so the check is still relevant.
An all-zero GUID denotes an invalid asset path.
https://docs.unity3d.com/ScriptReference/AssetDatabase.GUIDFromAssetPath.html
Okay, seeing the problem here. The UnityEditor.GUID type doesn't serialize haha. Assuming this is why you never merged this @ogxd?
Okay, I'm just going to maintain my own fork because I've got a bunch of changes I want merged. FYI I got serialization working. You'll need to cherry pick/copy if you want it:
Closed by #17
Hey @ogxd, your branch https://github.com/ogxd/project-curator/tree/refactoring is a good change, and I think should be merged as-is.
Would you mind merging it so I can do other fixes on top of it?
Also afterwards it would make sense to tag a release. I'd suggest going to 2.0.0 as this has breaking changes with 1.x.x