This makes the collision work like you have a bubble around you instead of checking for collisions as a point. Useful for servers with ping above zero.
Also fixes a small issue, where the server wouldn't send people back into survival if people were spectating and the server restarted before they went back into survival on their own.
This makes the collision work like you have a bubble around you instead of checking for collisions as a point. Useful for servers with ping above zero. Also fixes a small issue, where the server wouldn't send people back into survival if people were spectating and the server restarted before they went back into survival on their own.