ohrrpgce / ohrrpgce

Official Hamster Republic RPG Construction Engine (mirror of SVN repository)
https://rpg.HamsterRepublic.com/ohrrpgce/Source
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Multiple Currencies? #694

Open ohrrpgce-bugbot opened 15 years ago

ohrrpgce-bugbot commented 15 years ago

[bz#694]

Using Dragon Warrior IV as an example: its main currency was 'gold pieces' (or 'G' for short), but in its casino you could buy 'coins', which you could use to trade for items, or bet on things (monster fights, slot machines, or poker, respectively). You could also trade gold pieces for coins, though you couldn't trade coins for gold pieces.

So, is there any chance that people can add multiple currencies in the future, and create their own economy (so to speak) by having them all worth different amounts of the other or something?

From: Kizul Emeraldfire <KizulEmeraldfire> Operating system: Windows XP Severity: feature request

ohrrpgce-bugbot commented 15 years ago

Comment author: msw188

This is already fairly easy to do with plotscripting - I did it in Tales 1 for my casino and custom menues weren't in yet. I imagine with custom menues you could go so far as showing your various currencies in a menu now as well. All that said, it might be nice to have this built in the editor (especially if thw author wants more than one currency rewarded from a battle).

ohrrpgce-bugbot commented 15 years ago

Comment author: @arperry

Multiple currencies as a reward from battle would be the most useful part of this feature. It would make it much easier to implement FF-style ability systems.

ohrrpgce-bugbot commented 15 years ago

Comment author: @bob-the-hamster

Multiple currencies as a reward from battle would be the most useful part of this feature. It would make it much easier to implement FF-style ability systems.

Not that I object to multiple currencies, but I was planning on adding spell-learning similar to that in Final Fantasy 6 and 7 as a built-in no-scripting-needed feature.

ohrrpgce-bugbot commented 15 years ago

Comment author: @arperry

Not that I object to multiple currencies, but I was planning on adding spell-learning similar to that in Final Fantasy 6 and 7 as a built-in no-scripting-needed feature.

This is AWESOME and SWEET, but what about Final Fantasy 9 and Final Fantasy Tactics?

For the uninformed, FF9 is like FF6 except you might be equipping multiple items that are simultaneously teaching multiple abilities. (Also, while equipping said items you can use those abilities as if you already knew them, but I am less concerned about this.) FFT gives you a pool of points that you can then spend to buy abilities. This is pretty much tailor-made for a "multiple currencies" setup.

ohrrpgce-bugbot commented 15 years ago

Comment author: @bob-the-hamster

I wrote up my plans for an enhanced learning system here:

http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_improved_spell_learning

This bug can remain focused on the possibility of actual multiple currencies (several different types of gold, rather than just one)

NathanWeasel commented 4 years ago

I sometimes try using trade-in items as an alternative currency, but since inns can only accept a single currency, the worldbuilding reasons for doing separate currencies start going out the window. No item trade-in for inn option in the shop menu.

rversteegen commented 4 years ago

Note that allowing inns to accept trade-ins as payment is filed as #1168.