ohrrpgce / ohrrpgce

Official Hamster Republic RPG Construction Engine (mirror of SVN repository)
https://rpg.HamsterRepublic.com/ohrrpgce/Source
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Sound effects get caught looping when going from one map to another #912

Closed ohrrpgce-bugbot closed 2 years ago

ohrrpgce-bugbot commented 13 years ago

[bz#912]

First before I forget, I just noticed you don't have Windows 7 as an OS option when reporting a bug.

Anyways, I saw some discussion on this in the archives, and I can confirm that this is NOT just a Wandering Hamster bug, but most likely an engine bug. I encountered this while playing Vikings of Midgard and told Fenrir about it, thinking it was probably a Vikings bug since it was the only time I had encountered it. For me using Zenzizenzic, the bug occured when leaving the "World of Ruin" Niffleheim Glacier and returning to Thule Village. Sometimes (I don't think it was every time, but I honestly don't remember) the 'rushing wind' sound effect that normally looped in Niffleheim Glacier would continue looping in Thule.

For reference, here is the post about this bug in Wandering Hamster, reported by Mike Caron:

The other day, I fired up Wandering Hamster to check out the parallaxing effect on Troll Mountain (very neat, incidentally). Afterwards, my party was a bit beat up, so I went to the nearest inn, which was Broaste's castle.

As soon as I entered the interior of the castle, however, the menu beeping sound started looping continuously, and continued to play forever, even when I went out side.

I was able to make it stop by opening the real menu, and moving the cursor a few times until I managed to preempt the sound.

I did not test any other "interior" maps, but since there is no such distinction in the OHR, I doubt that means anything. It did not occur on the World Map, the castle exterior or the mountain.

From: msw188 Reported version: 20110506 Zenzizenzic Operating system: Windows

rversteegen commented 2 years ago

I don't remember this bug from when it was reported, or ever heard it mentioned since. Some cleanup of the sound effects also occurred back in 2017; r8410 (32df6b26e) even mentions loopcount. But I didn't find any cleanup that looked likely to have fixed this. (I believe music_sdl was the default in Zenzizenzic).

But I'm going to go ahead and close this worksforme unless someone comes forward with a report.