Closed lukebemish closed 2 years ago
Testing locally and all seems to be working well. Have you tested on the server by chance?
I ran a server, but didn't join it with a player. I'll give that a try.
Yep, just started one up and joined, couldn't seem to do anything that made it crash.
Fix general good practice by:
@OnlyIn
annotation where necessary and refactoring code for client/server seperation.This should, among other things, future-proof the code a bit, as well as stopping the constant log spam during loading caused by the old system and should also, at least as far as I can tell, fix the occasional crashes I was experiencing with the old system.