oizma / angleproject

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Validate WebGL shaders #11

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Add capability to validate WebGL shaders. Specifically reject shaders with 
_webgl and _webgl_ identifiers. WebGL capability should be behind an optional 
flag because ANGLE provides GLES2 implementation.

Original issue reported on code.google.com by alokp@chromium.org on 15 Jul 2010 at 4:42

GoogleCodeExporter commented 9 years ago
- r344: Added an option for specifying language specification in preparation for
supporting WebGL in addition to GLES2.

Original comment by alokp@chromium.org on 16 Jul 2010 at 7:31

GoogleCodeExporter commented 9 years ago
r346: Added checks for webgl_ and _webgl_ reserved identifiers.
r347: Check for reserved prefixes (gl_, webgl_, and _webgl_) in struct and field
names.

Original comment by alokp@chromium.org on 21 Jul 2010 at 8:42