Closed GoogleCodeExporter closed 9 years ago
Original comment by alokp@chromium.org
on 5 Aug 2010 at 8:31
According to the GLSL ES specs default precision qualifiers are valid even for
vertex shaders. So we should not be rejecting such shaders.
But I do not understand what you mean by "the statement makes it through to the
GL driver". The translator strips out all precision qualifiers so it should not
make it through to the GL driver. Is this what you meant or I am missing
something?
Original comment by alokp@chromium.org
on 5 Aug 2010 at 9:15
Sorry, I should have saved more details. I don't know how to reproduce this.
The issue was I had a shader that was working on some system but not on
another. The error was related to that statement in a vertex shader.
I guess ignore this until I can figure out how to reproduce it. Maybe I didn't
have the translator on or something.
Original comment by g...@google.com
on 7 Aug 2010 at 6:30
Original comment by alokp@chromium.org
on 9 Aug 2010 at 5:18
Original issue reported on code.google.com by
g...@chromium.org
on 2 Aug 2010 at 5:22