In order to legally access the gl_PointCoord built-in variable in fragment
shaders, ANGLE must emit the version string "#version 120" in its GLSL backend.
It may be safer to emit this string conditionally, only if gl_PointCoord is
actually referenced in the fragment shader.
Original issue reported on code.google.com by kbr@chromium.org on 16 Sep 2010 at 5:33
Original issue reported on code.google.com by
kbr@chromium.org
on 16 Sep 2010 at 5:33