oizma / angleproject

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ANGLE returns wrong type for samplers when calling gl #39

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Run the WebGL conformance test for uniforms

file:///C:/src/khronos/webgl/sdk/tests/conformance/gl-get-active-uniform.html

What is the expected output? What do you see instead?

The types returned for sampler2D and samplerCube should be GL_SAMPLER_2D and 
GL_SAMPLER_CUBE. ANGLE returns GL_INT

Please provide any additional information below.

Original issue reported on code.google.com by g...@chromium.org on 17 Sep 2010 at 10:05

GoogleCodeExporter commented 9 years ago
This should be fixed in r421. Please retest with that version or later.

Original comment by dan...@transgaming.com on 18 Sep 2010 at 12:08

GoogleCodeExporter commented 9 years ago
please retest using top of tree.

Original comment by dan...@transgaming.com on 22 Sep 2010 at 5:16