Closed GoogleCodeExporter closed 9 years ago
Even if I force glIsShader() to return GL_TRUE, the test keeps saying it
returned false. Also, when I create an application with the same sequence of
function calls, they return the expected results.
So this doesn't appear to be an ANGLE bug.
Original comment by nicolas....@gmail.com
on 11 Nov 2010 at 12:39
ANGLE's glIsShader() doesn't get called at all in this test. So I suspect that
Chromium tries to keep track of the reference counts itself but doesn't take
this special behavior into account.
Original comment by nicolas....@gmail.com
on 17 Nov 2010 at 6:32
Zhenyao, could you please try again whether the test passes with desktop GL?
I'm seeing the exact same tests fail when using --use-gl=desktop, which would
mean this is definitely not an ANGLE issue. I'm using Chromium 9.0.578.0
(65537) at the moment.
Original comment by nicolas....@gmail.com
on 17 Nov 2010 at 10:00
Checked. It's a chromium command buffer bug. Sorry about the false alarm.
Original comment by z...@google.com
on 17 Nov 2010 at 5:37
Thanks for checking.
closing this as invalid.
Original comment by dan...@transgaming.com
on 17 Nov 2010 at 5:41
Original issue reported on code.google.com by
z...@google.com
on 28 Sep 2010 at 2:57