Closed GoogleCodeExporter closed 9 years ago
Is there any real benefit to supporting x64? I'm not aware of any 64-bit OpenGL
ES 2.0 applications.
Original comment by nicolas....@gmail.com
on 10 Feb 2011 at 3:06
WebGL needs ANGLE for D3D9 device. Mozilla has a plan to release 64-bit
Firefox to support WebGL. If WebKit supports 64-bit Windows binary, they will
need this.
Bugzilla of Mozilla is https://bugzilla.mozilla.org/show_bug.cgi?id=616918.
Original comment by makoto...@gmail.com
on 14 Feb 2011 at 6:24
add latest patch for source and project.
Original comment by makoto...@gmail.com
on 14 Feb 2011 at 6:36
Attachments:
Thanks for the updated patches. It looks sane to me so I'll see what I can do.
Original comment by nicolas....@gmail.com
on 15 Feb 2011 at 3:53
I've tested your patches with Visual Studio 2008 Professional, and
unfortunately the 64-bit build did not succeed. Could you resolve the errors
and make sure any 64-bit to 32-bit type conversions are safe?
Original comment by nicolas....@gmail.com
on 17 Feb 2011 at 1:54
Ohh, I will update it soon. I forget geometry directory.
Original comment by makoto...@gmail.com
on 18 Feb 2011 at 12:35
actually the geometry folder just got nuked in r565
Original comment by dan...@transgaming.com
on 18 Feb 2011 at 2:57
Update.
Original comment by makoto...@gmail.com
on 18 Feb 2011 at 7:49
Attachments:
Updated, tested, and merged these patches into r697 and r698.
Original comment by nicolas....@gmail.com
on 21 Jun 2011 at 2:36
Original issue reported on code.google.com by
makoto...@gmail.com
on 7 Oct 2010 at 4:45Attachments: