It correctly identifies the empty shader as invalid but does not return
anything in the info log. The info log should always have a reason why a shader
is invalid.
Original issue reported on code.google.com by alokp@chromium.org on 15 Oct 2010 at 5:40
Original issue reported on code.google.com by
alokp@chromium.org
on 15 Oct 2010 at 5:40