What steps will reproduce the problem?
1. ShCompile against the below text (I tested it as Fragment Shader):
#ifdef GL_ES,precision mediump float;,#endif,,void main(),{, gl_FragColor =
vec4(1.0, 0.0, 0.0, 1.0);,}
2. Angle never returns from this.
What is the expected output? What do you see instead?
Expected: generate an compile-failure error. Instead, it enters an infinite
loop.
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by z...@google.com on 22 Oct 2010 at 11:02
Original issue reported on code.google.com by
z...@google.com
on 22 Oct 2010 at 11:02