Closed GoogleCodeExporter closed 9 years ago
I think this might actually be a bug in the debug D3D runtime. The vertex
shader shouldn't output anything in TEXCOORD0 because this sample is rendering
point sprites. I'll double check...
Original comment by apatr...@chromium.org
on 2 Dec 2010 at 11:19
Original comment by kbr@chromium.org
on 2 Dec 2010 at 11:22
I'm confident this is just the debug D3D being a little over-zealous with its
parameter validation. It applies the same validation to point sprite pixel
shader inputs as regular primitives and incorrectly reports an error in the
former case. Closing.
Original comment by apatr...@chromium.org
on 7 Feb 2011 at 11:23
Original issue reported on code.google.com by
apatr...@chromium.org
on 2 Dec 2010 at 10:44