oizma / angleproject

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Need GLES2 backend for shader validator #81

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
The shader validator / compiler is used in conjunction with three different 
WebGL backends: desktop GL, D3D (via ANGLE), and OpenGL ES 2.0.

Currently there are two backends for the compiler: desktop GLSL and HLSL.

There is a strong need for a third backend: to GLSL ES. There may be 
transformations the shader validator needs to do in order to guarantee the 
proper execution of the shader, and these need to be done even when running on 
GLSL ES.

Original issue reported on code.google.com by kbr@chromium.org on 4 Dec 2010 at 1:59

GoogleCodeExporter commented 9 years ago
Taking this one.

Original comment by z...@google.com on 8 Jun 2011 at 3:34

GoogleCodeExporter commented 9 years ago
Codereview is here: http://codereview.appspot.com/4550129/

Landed as r687.

Original comment by z...@google.com on 10 Jun 2011 at 6:27