oizma / angleproject

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The gl-teximage WebGL conformance test fails in ANGLE #86

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Run Chromium with ANGLE
2. Go to 
https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conforma
nce/gl-teximage.html

What is the expected output?

The test should pass

What do you see instead?

The test fails

Run chromium with --use-gl=desktop to see it pass using OpenGL

Original issue reported on code.google.com by g...@chromium.org on 4 Dec 2010 at 2:11

GoogleCodeExporter commented 9 years ago

Original comment by nicolas....@gmail.com on 15 Feb 2011 at 2:53

GoogleCodeExporter commented 9 years ago
The attached simplified test case (which requires the resources from the 
Khronos site above) sometimes fails and sometimes passes.

Original comment by nicolas....@gmail.com on 14 Mar 2011 at 4:14

Attachments:

GoogleCodeExporter commented 9 years ago
Here's a test that is 100% ANGLE. Just save it over the Hello_Triangle.c 
example.

samples\gles2_book\Hello_Triangle\Hello_Triangle.c

I thought I would need to setup render targets etc but even without those it 
fails on the second iteration every time for me.

Original comment by g...@google.com on 14 Mar 2011 at 11:52

Attachments:

GoogleCodeExporter commented 9 years ago
Texturing conformance, robustness and performance improved in r578 - r589.

Original comment by nicolas....@gmail.com on 21 Mar 2011 at 5:00

GoogleCodeExporter commented 9 years ago
Actually r590 is the last fix in the series

Original comment by dan...@transgaming.com on 22 Mar 2011 at 12:32