Probably need to solve this with predictive physics. Why has the server always thought the ball was within the paddle's y bounds when I used predictive physics? TRY: IF it's in the paddle this frame, bounce; ELSE IF it will be beyond the paddle next frame, bounce.
This will happen less often thanks to 055f62cd553af1d97378319427b27b056c66da86. Still need to add a max velocity property to the ball. There are also ways the prediction could be improved.
Probably need to solve this with predictive physics. Why has the server always thought the ball was within the paddle's y bounds when I used predictive physics? TRY: IF it's in the paddle this frame, bounce; ELSE IF it will be beyond the paddle next frame, bounce.