okp4 / ui

🎨 Implementation of OKP4 UI components in React, TypeScript, and SASS.
https://ui.okp4.space/
BSD 3-Clause "New" or "Revised" License
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chore(deps-dev): bump @babylonjs/inspector from 5.28.0 to 5.43.0 #660

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps @babylonjs/inspector from 5.28.0 to 5.43.0.

Release notes

Sourced from @​babylonjs/inspector's releases.

5.43.0

Changes:

  • #13452: Fix memory leaks
  • #13387: Pan torwards cursor when zooming on GUI Editor
  • #13437: Material: Make the frozen mode more user friendly
  • #13449: [XR] Better error handling in XR Hand constraint behavior
  • #13448: [XR] Remove a 180 degree flip (an old relic)
  • #13444: Fix Sound current time when stop is called while paused
  • #13443: Fix playing animations in Sandbox when they have the same name
  • #13442: Fix #13391 instanceof Dom Elements
  • #13391: instanceof will return false if element is created from a different window object than the global one
  • #13439: Add support for instanced meshes in STLEXPORT
  • #13433: Add support for unsigned int uniform
  • #13436: Fix Action Deserialization
  • #13367: Fixed issue when setting ViewPort multiple times per frame in Native

This list of changes was auto generated.

5.42.1

Changes:

  • #13428: Add touch release detection to draggable parts of BoundingBoxGizmo
  • #13431: Fix broken sound offset backward compatibility
  • #13432: GPUParticleSystem: Fix crash when update effect not ready
  • #13430: Fixes and performance improvement for linked GUI

This list of changes was auto generated.

5.42.0

Changes:

  • #13429: Fix broken use of TmpVectors in BoundingBoxGizmo
  • #13388: Cache loaded dom images on Image class so the playground-editor doesn't have to reload them often
  • #13427: Add location to glFragColor in WebGL preprocessor
  • #13426: Add dithering option to SkyMaterial
  • #13425: Fix sound play function not accepting zero as a valid offset
  • #13423: ActionManager: Add support for Material in serialization and parsing
  • #13421: PBR material: Fix typo with OBJECTSPACE_NORMALMAP define
  • #13419: Export gltf scene level metadata
  • #13418: NME: Add a RealTime input
  • #13417: Export Scene object metadata to GLTF

... (truncated)

Changelog

Sourced from @​babylonjs/inspector's changelog.

5.43.0

Core

  • Fix memory leaks - [Bug Fix] by Popov72 (#13452)
  • Material: Make the frozen mode more user friendly - [New Feature] by Popov72 (#13437)
  • Better error handling in XR Hand constraint behavior - by RaananW (#13449)
  • Remove a 180 degree flip (an old relic) - by RaananW (#13448)
  • Fix Sound current time when stop is called while paused - [Bug Fix] by docEdub (#13444)
  • Add support for unsigned int uniform - by newbeea (#13433)
  • Fix Action Deserialization - [Bug Fix] by sebavan (#13436)

GUI Editor

  • Pan torwards cursor when zooming on GUI Editor - by carolhmj (#13387)

Serializers

  • Add support for instanced meshes in STLEXPORT - by d-0-s-t (#13439)

5.42.2

Core

5.42.1

Core

  • Add touch release detection to draggable parts of BoundingBoxGizmo - by Hsifnus (#13428)
  • Fix broken sound offset backward compatibility - [Bug Fix] by docEdub (#13431)
  • GPUParticleSystem: Fix crash when update effect not ready - [Bug Fix] by Popov72 (#13432)

GUI

  • Fixes and performance improvement for linked GUI - [Bug Fix] by carolhmj (#13430)

5.42.0

Core

  • Fix broken use of TmpVectors in BoundingBoxGizmo - [Bug Fix] by CedricGuillemet (#13429)
  • Add location to glFragColor in WebGL preprocessor - by OrigamiDev-Pete (#13427)
  • Fix sound play function not accepting zero as a valid offset - [Bug Fix] by docEdub (#13425)
  • ActionManager: Add support for Material in serialization and parsing - [New Feature] by Popov72 (#13423)
  • NME: Add a RealTime input - [New Feature] by Popov72 (#13418)
  • Fix LoadScriptAsync to reject with proper error - [Bug Fix] by bghgary (#13415)
  • Prevent Uncaught Exception from ThinEngine.runRenderLoop when window.SetTimeout in not defined - by barroij (#13401)
  • Add a fade out delay to FadeInOutBehavior - by ericwood73 (#13389)

... (truncated)

Commits


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dependabot[bot] commented 1 year ago

Superseded by #662.