okp4 / ui

🎨 Implementation of OKP4 UI components in React, TypeScript, and SASS.
https://ui.okp4.space/
BSD 3-Clause "New" or "Revised" License
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chore(deps-dev): bump @babylonjs/inspector from 5.28.0 to 5.56.0 #679

Open dependabot[bot] opened 1 year ago

dependabot[bot] commented 1 year ago

Bumps @babylonjs/inspector from 5.28.0 to 5.56.0.

Release notes

Sourced from @​babylonjs/inspector's releases.

5.56.0

Changes:

  • #13740: Engine: Rollback changes because of perf problems
  • #13738: Fix Imports
  • #13737: HDRFiltering: Fix final cube texture not having the right type
  • #13739: CascadedShadowMaps: Allows setting min and max number of cascades
  • #13734: Highlight layer: Fix wrong stencil state
  • #13736: Post Process: Add a property to clear the buffer even when alpha blending is enabled
  • #13735: fix import path
  • #13733: Sprite manager: Force the sampling mode in pixel perfect mode

This list of changes was auto generated.

5.55.0

Changes:

  • #13732: Prevent previous element props to be selected
  • #13726: remove beta flag from GUI Editor
  • #13731: MeshUVSpaceRenderer: Remove static
  • #13715: Pass clipContent/clipChildren down to Grid's internal containers
  • #13728: GPU particle system: Fix particles not rendered in water PG
  • #13729: glTF exporter: Fix warning message
  • #13724: Round up ideal width/height calculations so no control is cut off
  • #13725: Add option to keep context menu entries open, but close them by default.
  • #13721: Inspector. Add custom items to context menus or override them
  • #13722: Update NOTICE.md
  • #13720: Fix asset Container crash with predicate
  • #13719: Inspector. Custom context menu for additional nodes
  • #13717: Morph targets: Workaround for Mali-G72 and morph target texture
  • #13714: update inspector readme
  • #13708: Add overrideRenderingFillMode property to Mesh
  • #13716: Fluid renderer: Fix alpha not preserved
  • #13713: docs: Fix a few typos

This list of changes was auto generated.

5.54.0

Changes:

  • #13707: Fix scene recorder
  • #13706: Make trailmesh diameter public

... (truncated)

Changelog

Sourced from @​babylonjs/inspector's changelog.

5.56.0

Core

  • Engine: Rollback changes because of perf problems - by Popov72 (#13740)
  • Fix Imports - [Bug Fix] by sebavan (#13738)
  • HDRFiltering: Fix final cube texture not having the right type - [Bug Fix] by Popov72 (#13737)
  • CascadedShadowMaps: Allows setting min and max number of cascades - by Popov72 (#13739)
  • Highlight layer: Fix wrong stencil state - [Bug Fix] by Popov72 (#13734)
  • Post Process: Add a property to clear the buffer even when alpha blending is enabled - [New Feature] by Popov72 (#13736)
  • Sprite manager: Force the sampling mode in pixel perfect mode - by Popov72 (#13733)

Serializers

5.55.0

Core

  • GPU particle system: Fix particles not rendered in water PG - [Bug Fix] by Popov72 (#13728)
  • Add option to keep context menu entries open, but close them by default. - by carolhmj (#13725)
  • Inspector. Add custom items to context menus or override them - by Dok11 (#13721)
  • Fix asset Container crash with predicate - [Bug Fix] by sebavan (#13720)
  • Morph targets: Workaround for Mali-G72 and morph target texture - by Popov72 (#13717)
  • Add overrideRenderingFillMode property to Mesh - by sebavan (#13708)
  • Fluid renderer: Fix alpha not preserved - [Bug Fix] by Popov72 (#13716)

GUI

  • Pass clipContent/clipChildren down to Grid's internal containers - [Bug Fix] by carolhmj (#13715)
  • Round up ideal width/height calculations so no control is cut off - [Bug Fix] by carolhmj (#13724)

GUI Editor

Inspector

  • Prevent previous element props to be selected - [Bug Fix] by sebavan (#13732)
  • Add option to keep context menu entries open, but close them by default. - by carolhmj (#13725)
  • Inspector. Add custom items to context menus or override them - by Dok11 (#13721)
  • Inspector. Custom context menu for additional nodes - by Dok11 (#13719)

Procedural Textures

Serializers

  • glTF exporter: Fix warning message - [Bug Fix] by Popov72 (#13729)
  • Add overrideRenderingFillMode property to Mesh - by sebavan (#13708)

... (truncated)

Commits


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