Open GoogleCodeExporter opened 9 years ago
It sure does.
Using an engineer to Restore the ground around the build pad is our only
solution to this. I think it's something we'll just have to deal with
Original comment by sanadauj...@gmail.com
on 22 Oct 2010 at 3:28
for the land deforming:
the levelGround tag en/dis ables this.
levelGround=true: (now)
-deploying cruiser an be used to remove mountains
-ugly rectangluar shapes in landscape
-creates steps so that tanks sometimes can not drive away from the tankcruiser
factory
levelGround=false:
-factories can clip into hills when deploying in bad terrain
ideally the morph gadget would check if you morphing is possible...
Original comment by anmeldek...@web.de
on 14 Nov 2010 at 4:34
6) if the bflagship base builds a miner then a cruiser right after, the miner
gets trapped by the nano frame of the cruiser
7) AA/Air/HQ balance is totally off
Original comment by anmeldek...@web.de
on 14 Nov 2010 at 5:51
I'm not going to do anything about this, because there is no perfect solution.
Engineers can restore ground to get their units out, and players need to pick
appropriate places to land.
The only solution I would support for this is if after the player clicked the
morph button, they could select the location of the base or whatever cruiser
factory they are using, and then the cruiser flies there and deploys. S44's
machine gunners do this.
Original comment by sanadauj...@gmail.com
on 15 Nov 2010 at 1:23
"S44's machine gunners do this."
i think no. the location thing you select in S44 after clicking deploy is the
direction they will face.
But S44 seems to check for terrain and sometimes gives messages such as "blabla
can not deploy here"
related issue:
you can morph your flagship over water and then get a underwaterbase.
Original comment by anmeldek...@web.de
on 16 Nov 2010 at 9:48
maybe
http://springrts.com/phpbb/viewtopic.php?f=23&t=24681
Original comment by anmeldek...@web.de
on 4 Dec 2010 at 2:33
Original issue reported on code.google.com by
anmeldek...@web.de
on 22 Oct 2010 at 7:24