Open GoogleCodeExporter opened 9 years ago
not possible.
there is hidedamage=1 but then you can not see the health of the rocks you mine
yourself either.
after all, the healthbar does not know which rocks you mine and which the enemy
mines.
could remove alwaysvisible=1 from resources.
miners might still see them because gadget could ignore LOS.
would have the effect that miners sometimes seem to drive seemingly away to
mine because the player can not see the rocks but the miners can.
so what do you want?
is it even bad gameplay wise that you see the healthbars? if the rocks
completly disappear you would know anyway.
Original comment by anmeldek...@web.de
on 18 Nov 2010 at 3:52
But, it would take a lot more time or a lot more attention to notice that
they're gone.
Meteorite health-bars are my way of knowing where the other teams are, at all
times.
But yeah, it's not like that big of a problem.
Original comment by elisanti...@gmail.com
on 21 Nov 2010 at 4:15
"Meteorite health-bars are my way of knowing where the other teams are, at all
times."
hehe i do that too ;)
Same as landed Cruisers are visible by the heightmap changes they make.
Atm I know no easy solution for this though.
setting to WontFix for now.
Original comment by anmeldek...@web.de
on 26 Nov 2010 at 8:02
This issue is still open.
I think a viable solution would be to hide damage, and then to set up the
fallen meteors/minerals to remove parts as they take damage. Example:
Fresh resource/100% HP - Mostly intact meteorite
75% HP - start to take some chunks out
50% HP - about half of the meteorite is gone
25% HP - most of the meteorite is gone
It doesn't give an exact amount of resources remaining, but it does indicate
roughly how much you can still mine. Would also look cool, having the rocks
actually break down.
I of course don't know how to set up such lua in the animation script, but I'm
99% sure it exists.
And yes I realize it would require a redo of the models, but that's okay
because the meteorite models now suck anyways.
Original comment by sanadauj...@gmail.com
on 27 Nov 2010 at 12:03
I would make such break-parts-away Lua if you make the model.
Maybe in same step you could make them a bit bigger. (esp bminerals)
But all this has nothing to do with the original problem:
"Meteorite health-bars are my way of knowing where the other teams are, at all
times."
You would still see where the enemy is when the rocks start getting smaller.
Original comment by anmeldek...@web.de
on 27 Nov 2010 at 6:12
It would also be more difficult to spot. Healthbar is an obvious bright
green/red/whatever bar. The mined rocks would be a more subtle way to tell,
not much different from terrain deformation in my eyes.
Thing is, I'm okay with the broken rocks being visible. Not as much okay with
healthbars.
Original comment by sanadauj...@gmail.com
on 27 Nov 2010 at 6:38
Original issue reported on code.google.com by
sanadauj...@gmail.com
on 18 Nov 2010 at 3:37