oksnoop2 / conflictterra

Automatically exported from code.google.com/p/conflictterra
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Impulse #236

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Where did this crazy impulse come from!?  Needs to be fixed.

Original issue reported on code.google.com by sanadauj...@gmail.com on 11 Apr 2011 at 4:32

GoogleCodeExporter commented 9 years ago
Wow.

The default damage value added to all of the units, for some reason, has given 
all weapons some degree of impulse.

Original comment by sanadauj...@gmail.com on 11 Apr 2011 at 4:58

GoogleCodeExporter commented 9 years ago
Engine-side impulseFactor is based on default damage.  We've managed to avoid 
this thus far by having no default damage, but now that we do, it's in.  Will 
have to add impulseFactor = 0 to every weapon now.

Original comment by sanadauj...@gmail.com on 11 Apr 2011 at 5:03

GoogleCodeExporter commented 9 years ago
Set all NKG weapons to have impulseFactor = 0.  Will need to remember any 
weapon with default damage will need this.

Original comment by sanadauj...@gmail.com on 11 Apr 2011 at 5:24