The default damage type has created an unforeseen side effect.
Before all weapons only did 1 damage to meteors in the way, which wasn't a huge
deal most of the time.
Now, with default damage, a few good shots from some of the stronger units can
destroy a meteor completely.
Suggested fixes:
* Remove default damage (not a good idea)
* Make a meteor armor class and set it to 0 for each weapon (some work but not
that bad to be honest)
Original issue reported on code.google.com by sanadauj...@gmail.com on 11 Apr 2011 at 4:34
Original issue reported on code.google.com by
sanadauj...@gmail.com
on 11 Apr 2011 at 4:34