oksnoop2 / conflictterra

Automatically exported from code.google.com/p/conflictterra
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Default Damage #237

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
The default damage type has created an unforeseen side effect.

Before all weapons only did 1 damage to meteors in the way, which wasn't a huge 
deal most of the time.

Now, with default damage, a few good shots from some of the stronger units can 
destroy a meteor completely.

Suggested fixes:
*  Remove default damage (not a good idea)
*  Make a meteor armor class and set it to 0 for each weapon (some work but not 
that bad to be honest)

Original issue reported on code.google.com by sanadauj...@gmail.com on 11 Apr 2011 at 4:34

GoogleCodeExporter commented 9 years ago
Meteor, Drone, Spare1, Spare2, and Spare3 armors have been added.

Original comment by sanadauj...@gmail.com on 24 Apr 2011 at 3:05