oksnoop2 / conflictterra

Automatically exported from code.google.com/p/conflictterra
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Ueda Not Sprinting #285

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I read the article about changes coming up, so I'm not really sure if this 
issue matters anymore, but hey, I'll still note it:
The ueda anti-mech mech won't sprint when I click the button.

Original issue reported on code.google.com by elisanti...@gmail.com on 9 Feb 2012 at 4:50

GoogleCodeExporter commented 9 years ago
You're right, I've noticed this, and I have no idea why it isn't working.  The 
sprint code was implemented by someone else, and it worked prior to the big 
engine updates we got in the past handful of months.  I will ask if anyone on 
the boards knows what is up.

Original comment by sanadauj...@gmail.com on 9 Feb 2012 at 7:17

GoogleCodeExporter commented 9 years ago
probally http://springrts.com/mantis/view.php?id=2877

Original comment by anmeldek...@web.de on 15 Feb 2012 at 5:41

GoogleCodeExporter commented 9 years ago
Well that is kind of annoying.  So, do I multiply the speed by like 0.5 on 
create, then multiply it by 1 in the sprint part of the script?

Original comment by sanadauj...@gmail.com on 16 Feb 2012 at 12:59

GoogleCodeExporter commented 9 years ago
I attempted this, and got the part right where I lower the default speed to 
"normal" via Create(), but the actual sprint code didn't work perfectly.  It'd 
speed up for about a second or less, and then go back to normal.  Not sure what 
went wrong...

Original comment by sanadauj...@gmail.com on 20 Feb 2012 at 7:20