oksnoop2 / conflictterra

Automatically exported from code.google.com/p/conflictterra
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Remove Tanks? #333

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
So...

I might remove the tanks entirely.  Or almost entirely.

I am going to think a lot more about it before I do anything that dramatic.

Reasons:
* They're slow and weak
* I want to beef up mechs so they are actually viable in combat
* Because the alternative are giant robots, tanks as "game ending vehicles" 
doesn't really work.  Tanks are actually more like shitty infantry compared to 
other games
* Only 1 has been remodeled so it wouldn't be a *huge* loss of work
* Can't really think of a way to pick up the pace of CT with slow clunky units.

Reasons for keeping them:
* More unit variety
* Tanks just feel so natural on the battlefield
* Already made the dumb things...
* *Can* be balanced...

Any and all input is appreciated.

Original issue reported on code.google.com by sanadauj...@gmail.com on 13 Mar 2012 at 7:21

GoogleCodeExporter commented 9 years ago
Tanks aren't going to be removed... instead they will be balanced and cut down 
to actually be useful.

Original comment by sanadauj...@gmail.com on 25 Mar 2012 at 10:15