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olafurw
/
poke-fighting-rust
Application that simulates a large grid of Pokémon types fighting each other.
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Fixed regression from #36: Wrong position calculation if width and height aren't identical
#40
palant
closed
2 years ago
0
Delegate frame rate measuring to nannou
#39
palant
closed
2 years ago
2
Display fighter info in a floating window on click
#38
palant
closed
2 years ago
1
Real pokemons !
#37
SfietKonstantin
closed
2 years ago
3
Used a 2D grid
#36
SfietKonstantin
closed
2 years ago
0
Optimize access to the efficienty table
#35
SfietKonstantin
closed
2 years ago
2
Config do not respect image size
#34
SfietKonstantin
opened
2 years ago
1
Also used kebab-case for config files
#33
SfietKonstantin
closed
2 years ago
0
Added config support
#32
SfietKonstantin
closed
2 years ago
3
Reworked fighter generation
#31
SfietKonstantin
closed
2 years ago
0
Formatted code
#30
SfietKonstantin
closed
2 years ago
2
Replaced manually written fighter-type parsing
#29
SfietKonstantin
closed
2 years ago
1
Moved all pokemon-related types into pokemon.rs
#28
palant
closed
2 years ago
0
Fixed wrong efficiency calculation for RPS
#27
palant
closed
2 years ago
3
Allow selecting fighter type via command line flag
#26
palant
closed
2 years ago
2
Less CPU-heavy pausing approach
#25
palant
closed
2 years ago
2
Ability to mouse over pixels to see info about each fighter.
#24
olafurw
closed
2 years ago
1
Spacebar to pause the simulation
#23
olafurw
closed
2 years ago
0
Improved random generation, use iterator from rand crate
#22
palant
closed
2 years ago
1
Adding a config file
#21
olafurw
closed
2 years ago
0
Made handling of in-fighting consistent, only allowed with -o command line flag
#20
palant
closed
2 years ago
0
Think of other Fighter/Battle types that can be implemented.
#19
olafurw
opened
2 years ago
2
Figure out why Rock/Paper/Scissor doesn't move after first frame.
#18
olafurw
closed
2 years ago
0
Add a flag to switch between fighter types
#17
olafurw
closed
2 years ago
0
Generalize Battle to work on abstract fighters, not pokemons
#16
palant
closed
2 years ago
2
Use the standard GitHub cache action
#15
palant
closed
2 years ago
3
Abstract Pokemon away from Battle.
#14
olafurw
closed
2 years ago
0
Optimize dev builds to make them usable
#13
palant
closed
2 years ago
0
Cleaned up imports
#12
palant
closed
2 years ago
1
Introduced a lib
#11
SfietKonstantin
closed
2 years ago
7
Added command line option to measure frame rate
#10
palant
closed
2 years ago
0
When attacking weakest neighbour, deprioritize own kind
#9
palant
closed
2 years ago
0
Made resizing faster by not creating a new image
#8
palant
closed
2 years ago
0
Convert pokemon types directly into colors, not byte arrays
#7
palant
closed
2 years ago
0
Added Github action to compile and test the code
#6
palant
closed
2 years ago
0
Allow selecting image size and neighbour selection algorithm via command line arguments
#5
palant
closed
2 years ago
2
Use TryFromPrimitive attribute instead of a custom implementation
#4
palant
closed
2 years ago
1
Improved performance by avoiding floating point calculations
#3
palant
closed
2 years ago
1
Refactor choosing weakest neighbor
#2
palant
closed
2 years ago
0
Various improvements
#1
palant
closed
2 years ago
1