hello guys, i just wanna ask something.
as i guess, a bot hosts a game but after game starts, a random player is chosen
and host switches. so if a player has bad connection, it becomes laggy for all.
is there a chance to make so, that all the traffic go trough the server where
bot is running?
in this image attached, you can see ip changes with player ip after status
changes with "started"
Original issue reported on code.google.com by ProGamer...@gmail.com on 10 Jan 2014 at 11:50
Original issue reported on code.google.com by
ProGamer...@gmail.com
on 10 Jan 2014 at 11:50Attachments: