Open PerfectBlueFeynman opened 3 years ago
Hi! SCNMorpher
is not available yet but that's a nice feature request!
Will add this as an inspirational note for myself for a sample page:
let baseGeometry = SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0)
baseGeometry.firstMaterial?.diffuse.contents = UIColor.red
let targetGeometry = SCNBox(width: 5, height: 5, length: 5, chamferRadius: 0)
let node = SCNNode(geometry: baseGeometry)
let morpher = SCNMorpher()
morpher.targets = [targetGeometry]
node.morpher = morpher
let animation = CABasicAnimation(keyPath: "morpher.weights[0]")
animation.fromValue = 0.0;
animation.toValue = 1.0;
animation.autoreverses = true;
animation.repeatCount = .infinity;
animation.duration = 5;
node.addAnimation(animation, forKey: nil)
scene.rootNode.addChildNode(node)
If you decide to implement it by yourself - PRs are warmly welcomed!
Best, Oleksandr
I'm working on a project using flutter and try to achieve a function similar animoji. I have achieved this using native swift with a .dae 3d Model but find it difficult to migrate to dart in flutter. Is the SCNMorpher class migrated or How can SceneKit in iOS work with arkit_plugin in flutter? Thank you!