Hi!
This project is just too cool. Please keep up the good works of porting this amazing stuff!
May i ask (i know this should be used more of a issue tracker but still):
ARKit keeps reestimates the plane and remove/add the node (object) onto the scene as i "move around". I would have like to add the object to the scene and then be able to move around (360) without it being constantly removed/added so certain angles is now impossible to see. Is that even possible ? I read some comment on stack to
let configuration = ARWorldTrackingConfiguration();
configuration.planeDetection = []
self.sceneView.session.run(configuration)
but how would that apply to our config in ARKitSceneView adding similar code in _addPlane ?
And a second question. Are you aware of any way of adding the dae/obj models dynamically (i.e not added to the folder in xcode on build). I guess this is not officially supported (yet) by apple?
Hi! This project is just too cool. Please keep up the good works of porting this amazing stuff! May i ask (i know this should be used more of a issue tracker but still):
I successfully tried this example: https://github.com/olexale/arkit_flutter_plugin/blob/master/example/lib/custom_object_page.dart
ARKit keeps reestimates the plane and remove/add the node (object) onto the scene as i "move around". I would have like to add the object to the scene and then be able to move around (360) without it being constantly removed/added so certain angles is now impossible to see. Is that even possible ? I read some comment on stack to
let configuration = ARWorldTrackingConfiguration(); configuration.planeDetection = [] self.sceneView.session.run(configuration)
but how would that apply to our config in ARKitSceneView adding similar code in _addPlane ?
And a second question. Are you aware of any way of adding the dae/obj models dynamically (i.e not added to the folder in xcode on build). I guess this is not officially supported (yet) by apple?